Vladislav ushmankin. CSGO:FAST main image

CSGOFAST

Detailed description of the CSGOFAST project

A popular gambling site for the CS:GO game, offering PvP/PvE games. Notable for its safety and legitimacy. Includes a live chat for player interaction and provides active user support.

The project has been in existence since 2012 and has become one of the most popular in the Russian segment. It has all the necessary permissions and certificates confirming the service's fairness

Stack

Angular
Typescript
Sentry
Figma
NestJs
SSR
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Project Screenshots

Vladislav ushmankin. Slide
Vladislav ushmankin. Slide
Vladislav ushmankin. Slide
Vladislav ushmankin. Slide
1.

Role in Project

At CSGOFAST, my experience in frontend development reached a new level. I was transferred to this project to enhance it. My primary duties included improving the site's performance, its search optimization, and technical modernization by transitioning to the modern Angular framework. Thanks to my technical expertise and teamwork skills, I quickly became an indispensable part of the team, serving as a technical leader and consultant for beginners. My role in the team evolved from an executor to a strategic developer who influences the project's development direction and makes decisions affecting critical aspects of the platform's functionality. This experience gave me confidence in my ability to lead development at a high level, allowing me to grow into a specialist capable of managing and scaling complex frontend projects.

2.

Mode developed by me

Although most of my work on the project involved core project work, improving performance and SEO, I had the opportunity to participate in the development of a special game mode for Black Friday

black friday csgofast event. Ushmankin Vladislav
3.

Other Responsibilities in Project

3.1.

Teaching Junior Colleagues

While on this project, I had the opportunity to lead a small team of 2 developers, teaching them the intricacies of working with Angular and various development processes. This helped to raise the level of knowledge in the team and work more effectively on various company products

3.2.

CODE REVIEW

One of my responsibilities was regularly reviewing code created by my colleagues, which not only improved the overall code quality but also provided an excellent opportunity for knowledge and experience sharing among developers.

3.3.

SENTRY

Monitoring errors in Sentry was one of my responsibilities on the project. This service helped our project to catch real data about errors occurring to users, allowing us to quickly detect and resolve them.

Sentry screenshot. Vladislav Ushmankin
Vladislav ushmankin. Slide
Vladislav ushmankin. Slide
Vladislav ushmankin. Slide